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  Information: Lore: Professions
 

A Dalmite usually chooses a profession based on his or her talent or interest. In smaller tribes, a person may choose two professions that relate closely to each other such as Wood-taking and Woodworking; others, such as healers, might become proficient weavers as well as dedicated healers. The following are only examples of coomon Dalmite professions. A player may be whatever he can imagine including many other professions.

Examples of Dalmite Professions

Shaman

A religious leader is the most spiritual of all the Dalmite professions. Current shamans usually choose their apprentices when they are still very young, sometimes even before they complete the Rites of Passage. Most shamans will train at least one apprentice to replace them if they should die. Elder Shamans may have many apprentices and will train them to serve various deities. Shamans carry out their duties by leading religious rituals to specific gods and goddesses. They also have some skills in healing and are masters at creating herbal potions and poisons. Skills mastered might include theology, healing and herbalism.

Ledri


The Le'dri are individuals who have chosen to serve Elean and the forests. A young Le'dri usually apprentices to an elder or a group of Le'dri's who serve a specific tribe or area of the forests. The apprentices train with their masters until they are deemed worthy of the official Le'dri al weh Seit title. Many Le'dri's lead solitary lives, away from towns and settlements. Others work in groups and form small guilds which protect specific groves or clan regions. To become a Le'dri is to join the most honored profession among the Dalmites. All Dalmite homes are opened to the Le'dri and a family is considered specially blessed if a child chooses to join these Caretakers of the Land. Le'dri's tend the trees, plant seeds and saplings, keep track of the condition of game and other forest resources, and act against poachers as the law enforcement of the Forests. They are skilled in tracking and hunting skills along with use of bows and other weapons. The Le'dri also maintain the balance of the forests, giving advice to clan leaders regarding permits for tree harvesting and aiding the Dalmite wood-takers. Skills mastered might include archery, tracking, trapping, animal handling, and sneaking.

Healers

Dalmite healers are highly skilled in herbal use, surpassing many other cultures in Adellion. A young healer is apprenticed to a Master Healer and spends many years learning his or her craft. Healers aid in bringing children into the world, diagnose and treat the day to day illnesses of the tribe, and assist in healing injuries in times of war or hunting accidents. They also have developed strong herbs that aid in relieving pain and in healing infections. These special mixtures are used during the tattooing of children and have been refined through generations of experimentation. Healers are skilled at herbal skills and creating poultices and potions to aid the healing. They are also master foragers, able to find even the most rare of plants among the undergrowth of the forests. More recently, healers have been sent to study in Caeril with the Hands of Mercy to learn more advanced surgical skills. Skills mastered might include herbalism, healing and foraging.

Wood-takers

Working closely with the Le'dri, these Dalmites carefully harvest and conserve the forest trees. While most of their duties lie in selecting trees for harvest and providing wood for trade and for use in Dalmite villages, the Wood-takers also aid outsiders who have been given permits by clan leaders to harvest trees. Many Wood-takers are also woodcarvers and builders. They often serve their apprenticeships concurrently, training in more than one skill. Skills mastered might include lumbering, carving, woodworking, and building.

Warriors

Dalmite warriors are fearless and intensely loyal to their nation. Most Dalmites learn to use bows and small weapons at a young age for defense and hunting, but those who choose the path of a warrior are especially skilled. They have honed the ability to move silently through the forest and to aim and shoot an arrow or spear with amazing efficiency. In a time of war, many able bodied Dalmites will choose to fight for their nation but some Dalmites choose to dedicate their lives to the fight. Many of these become guards in the cities and settlements of the forests. Others serve under the Cae Gwea, or War Chief of their clan. A select few even serve as Teila's personal guards, The Protectors. During times of peace, many of these men and women also serve as the hunters, guards, and scouts for their clans. Skills mastered might include archery, spearmanship, throwing weapons, knifefighting, sneaking, and trapping.

Weaponsmiths

Fletchers create the bows and arrows for the Dalmites and blacksmiths create simple knives, daggers, arrowheads and spearheads from metal mined from streambeds. In small tribes, the smiths and their apprentices actually gather the material use to create the weapons, some of them even panning the streambeds for metal ore. In larger, more established towns, the smiths can purchase the items or the services needed for their crafts. Apprentices usually train for some time with a master weaponsmith before venturing on their own. Reputation and high quality products will determine the success of a weaponsmith. Skills mastered might include mining, woodworking, carving, blackmithing, leatherworking, and sewing.

Other Craftsmen/women

Many Dalmites choose to be craftsperson, creating the items needed by their fellow tribespeople. Weavers, tailors, and furriers are sought after in most Dalmite settlements. Woodworkers, builders, and boat-makers also create and sell their products. Trade with other nations, especially with the Salans and the Caerilians have given the Dalmite craftsperson even more prestige and has brought useful items into Dalmite settlements. Skills mastered might include weaving, sewing, pottery, woodworking, carving, leatherworking, papermaking, mapmaking, building, brewing, and cooking.

Poets/Musicians/Artists

The storytellers of the Dalmites are those who put legends and history to song, prose, or create on canvas. Tilitha is known throughout the Dalmite nation as the center of art and culture. Many talented individuals travel the long distances to study with the masters of these professions. Apprentices may study for many years, perfecting their arts and entertaining the people of Tilitha. Troubadours then travel far and wide, spreading the stories among the people of the forests. Others create beautiful works of art including paintings, woodcarvings and various other types of visual creations. Skills mastered might include artistry, musicianship, carving, woodworking, and weaving.

Traders/Merchants

Among all of the Dalmite tribes are those individuals who instead of crafting items, choose to make their living selling and trading items. While trade among the Dalmites has always been constant, most recently, more and more Dalmites have decided to trade with those from other cultures. Many traders travel long distances to exchange goods and sell their wares. Others choose to stay put in towns such as Swawor, which has gained popularity as a trading village in the Bloodlands. Skills mastered might include any of the crafting skills along with skills designed to protect the precious cargo.

Leaders and Politicians

Some Dalmites choose or are chosen to lead a tribe, clan or even the nation in some aspect. Tribal leaders are usually chosen for their skill in battle and/or their respect among their people. While the title is often passed from parent to child, this is not always true. Clan leaders usually inherit their position, if they are worthy. It is not uncommon for a rival tribe to challenge a clan leader although she rarely succeeds unless the clan leader is incompetent or unpopular. Other leaders within a tribe and clans include the War Chief and the shaman. War Chiefs are chosen based on their battle prowess and their organizational skills. Shamans are chosen by their predecessor and are trained thoroughly before they rise to their position. In some cases, a clan or Teila may choose a shaman from another tribe if the person is especially respected and adept. There is a myriad of other political positions with the Nation, clans and tribes including Clan or tribal council members, emissaries, delegates, town managers and scribes. These individuals would have good social and organizational skills. Game skills mastered could include any skills related to the position, including theology, literacy, building, and various languages. Many of these players may have had other professions prior to rising to a political position so may have many other skills.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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