|
The Deities of Dal
Numerous celebrations are sang to the goddesses
and gods of Dal, each called upon to perform various functions
for the tribes. Some tribes choose a patron deity and create
shrines to honor that particular deity. Others choose to honor
multiple deities and erect many shrines or a common shrine. Every
tribe has a special tribute to the Mother Goddess, the Creator
of all. This may be a shrine or simply a place of quiet contemplation
put aside from the bustles of the tribal settlement.
Scattered throughout the forest are special shrines, places where
miracles occurred that can be attributed to the various goddesses
and gods. Pilgrimages are common to many of these shrines, while
others draw only the most dedicated.
Kainna:
Known as the Mother, the creator is very enigmatic,
and little in known of her. What is spoken has never been proven,
and she rarely speaks, except in very rare dreams and visions
to her chosen. One should worship the Mother during all things,
and in all ways, for she is our mother. Only the strong and pure
are chosen by Kainna and those that are truly dedicated to Kainna
are said to be destined for greatness. Kainna requires no sacrifice
from her children other than prayers and goodness above all things
evil.
Kainnas physical form is said to be a lady
enshrouded in light, flowing silvery hair and a matronly face
and body. Statues to her are created with outstretched arms,
calling her children to her bosom.
The Mother claims the nights when all the moons
are full as her own and children born during this time are often
said to be especially blessed by Kainna.
A shrine to the Mother has been built in Tilitha
and is considered one of the most holy of places. Long ago, it
is said Llecilia received her instructions from Kainna in this
very spot.
Kainna is celebrated at each full moon, when the
light penetrates the darkness and Kainna rules both the day and
the night. During these celebrations, rituals take place all
across the forest and participants chant and worship together,
their faces upturned toward the moon. Kainna also shares one
day of Elaens summer festival, the longest day of the year.
On this day, all the contests and competitions are suspended
and the Dalmites rest, spending the day listening to music and
stories, and connecting to one another. That night, the celebrants
dance around the fire to celebrate the shortest night of the
year.
Zaolla:
As the Mistress of Birth, Zaolla is present whenever
something new is born. Often considered the right hand of Kainna,
she was one of the earlier gods, and through the Mother, she
created many things. She is worshipped by parents, of course,
and midwives, but also by those who raise animals. As the goddess
of fertility, those that wish to conceive a child often pray
to Zaolla and give her offerings of flowers and other things
of beauty. She is also the patron deity of lovers, young maidens,
and youth. Her compassionate, gentle nature provides energy to
the healers and comfort to the sick. A prayer to her may help
those being born to have a long life, and one should also try
to get her aid in warding off Asurin, Lord of Pain, for the mother.
Most Dalmites pay their respects to Zaolla, knowing that she
brought them into the world. Zaolla loves gifts of flowers and
ephemeral beauty much more than animal or human sacrifices, as
she considers them to be merely undoing her work.
The physical form of Zaolla is seen as a young
maiden, fresh and innocent. She has long hair, flowing from a
wreath of flowers. Her face is exceptionally beautiful and her
body long and lithe. Statues often depict her wearing little
clothing and carrying flowers and tiny saplings.
Shrines to Zaolla are numerous in the forest.
A special shrine can be found near the Aira Elovial. Here, Zaolla
once saved the Dalmites by miraculously increasing the game in
the area and feeding hungry people who were suffering from famine.
Zaolla claims the spring as her own and children
born during this time of new growth are especially blessed by
Zaolla.
A festival in the spring celebrates Zaollas
blessings. While the festival takes place in every small settlement,
a large one in Tilitha draws Dalmites from all over the forest.
Since the festival celebrates fertility and love, many young
people take part in elaborate rituals and dances. Often, young
women choose their mate for the coming year from among the young
men at the celebrations. Babies born during the last year are
paraded around the festival grounds, their heads and clothing
decorated with colorful ribbons, lovely blossoms, and beads.
Games, small skits and plays and a bountiful market full of fresh
flowers and colorful decorations are all part of the festivities.
After nightfall, the participants continue frenzied dances around
a bonfire, welcoming the arrival of spring.
Elaen:
The Lady of the Forests, Elaen is the patron deity of all who
draw their sustenance from the woodlands of Adellion. She is
slow to change, like the forests she protects, and doesn't ask
for more worship than to simply respect her forests. Those unwilling
to thank her for the resources they draw from her may find themselves
falling prey to a venomous spider bite, or some other similar
malady. Whenever a tree is taken or an animal killed, part of
the tree or animal must be sacrificed to Elaen. This usually
includes the heart of the animal or the seed of the tree, which
is planted near where the tree has fallen.
Elaens physical form is that of a young
woman with short chestnut hair and flashing green eyes. She wears
the clothes of the forest, leather and bark trimmed with feathers
and forest seeds. Statues depict her with a bow and arrow, carrying
a handful of tree seeds.
Every tree or herd of animals is a shrine to Elaen.
However, a special shrine has been created near Beyudu, deep
within some of the most sacred of forests. Legends tell of a
time when Elaen, angered by the over hunting of her animals,
appeared to the local tribes people and warned them of her fury.
As a reminder to them, she placed a sickness in the meat of the
animals requiring it to be cooked before eating.
Elaen claims the summer as her own, when the trees
are in full leaf and the animals roam in the forest. Children
born during this time receive an extra blessing from Elaen.
Elaen is one of the most honored of all the Dalmite
deities. Her festival takes place in the summer, during the time
of full leaf and rich bounties of the forest. The celebrations
take place in all settlements, including Tilitha although the
most famous festival is in Lerves, the home of the Ledri. Here
the Ledri are honored alongside their Mistress. In all of her
festivals, Elaen is honored through contests and races, all centering
around the forest. Large game hunts take place and often, the
game collected feeds the tribe for the coming winter after it
is dried, salted or smoked. Archery contests, swimming and racing
games and many other contests of wits and agility are displayed
at this time. A massive nighttime bonfire is constructed to celebrate
the sun and ward off the darkness as the days become shorter
each day after the midsummer peak.
Adondra:
The Bringer of Harvests, Adondra rejoices in the creations of
her children. Those who worship her particularly tend to be craftsmen
or farmers. Adondra is very close to Zaolla, but dont be
fooled into thinking the two are similar. Adondra is constantly
questing for knowledge about how to make it easier for her worshippers
to do their work. Besides the usual worship, she asks that craftsmen
thank her for their work, and that part of all their creations
are sacrificed to her. This goes for farmers as well, and when
harvests are not as plentiful as usual, it is said that the people
brought down her wrath. Adondra is the patron saint of many,
including farmers, craftsmen, and scholars.
In physical form, Adondra is said to be a redheaded
woman, with a sturdy but beautiful body. She wears simple clothing
made from birch bark and carries a basket in each hand, one containing
apples and the other containing nuts.
The most sacred shrine to Alondra lies along the
Aira Nethian, an area known for lush vegetation. Long ago, when
Dalmites tribes were escaping down river from enemies to the
south, Alondra provided the refugees with food by dropping edible
fruits and vegetables from the sky.
Fall is Alondras time and this goddess specially
blesses children born during the time of harvest.
Accordingly, Adondras festival takes place
in the fall, at the time of the harvest. Again, this takes place
in every settlement. Groups of clanspeople gather together to
harvest the crops, the orchards and gather the resources of the
forest, including foraged goods and herbs for drying. Storage
facilities in the settlements are filled to the brim in time
for the coming winter. Apples are pressed for cider and nuts
are husked. Corn is laid out to be dried along with other crops.
Huge feasts take place, complete with recipes made from the fresh
produce and contests are held to see who can make the best stew,
bread, or other dish. Nighttime revelries are complete with the
tasting of wines from newly opened casks and the introduction
of new spirits.
Graem:
Master of Water, Graem is present wherever there is water. Because
of this, he is very often a messenger to the other gods, as he
is usually the first to find out when something happens. Besides
controlling rivers, oceans, and lakes, Graem is the god of the
weather. He is the patron god of some farmers, as well as sailors
and fishermen. Those who brew potions and beverages also worship
him, as they are constantly using his element. One should always
thank Graem for rain, and be careful what you put in the water.
Shrines have also been erected at springs, to ask Graem to bless
the source, and keep the water flowing. Often quick to anger,
he has been known to put droughts on an entire village when he
feels one man or woman has not treated him well. However, these
times are rare, as he can usually be dissuaded from this path
by one of the other gods. It is common to spill out a small amount
of water onto the ground when collecting from a well or spring
as a sacrifice to Graem.
Graems physical form consists of a rugged-looking
man with long white hair. His face is weathered from the sun
and he is portrayed as carrying a bowl to catch the rainwater
and a paddle for a boat.
Many shrines along rivers, lakes and along the
great coast have been created to worship Graem. A special shrine
has been erected on the coast north of Iswor. Here, Graem created
ocean waves and winds, which kept a strange ship from ever reaching
the shore. The ships inhabitants were not allowed to harm
the forest.
Master Graem claims no season as his own but he
does claim the periods of heavy rain, usually falling in the
late spring. During this time, he controls the weather, brings
sweeping rains and cool winds down upon the land. Graem blesses
children born during these rain showers, taking them from Zaolla,
who gladly gives them to him in exchange for the water to feed
the fertile lands.
The festival to Graem is held in every settlement
and village between spring and summer, when the heavy rains descend
on the forest. He brings the water to refresh the land and feed
the vegetation. During Graems festival, the celebrants
dance in the rain, wearing brightly dyed clothing. They hold
boat races and swimming races, even braving the cool and sometimes
turbulent waters. Feasts of seafood prepared in various creative
ways delight the celebrants. At night, the clans gather together
under shelters to share stories and tales of their travels along
the waterways.
Araessi:
The Mistress of the Darkness was brought into existence by mistake
and was given half of Adellion, the part shrouded in darkness
to rule. She commands the night, the deepest darkest part of
the soul. Araessi angers quickly, and demands loyalty from those
who choose her path. She finds very few worshippers, except thieves,
killers, and others who live by the code she created. Once she
owns someone, she does not accept betrayal and those that do,
often end up dead. While the occasional prayer of recognition
to her definitely doesnt hurt, it is often wise not to
draw her attention to you. Sacrifices to Araessi are usually
those of material wealth, such as amber or gold coins.
Araessi is not truly evil, however. For as Zaolla
learned, without the darkness, there cannot be light. Without
her existence, the world was one of no choice, no variety, no
brightness or frivolity. Only when Araessi appeared did one learn
to value all that was good, light, and beautiful. All men and
women share part of their soul with the darkness and when one
is sad, angry or lonely, it is said they are in the grip of Araessi.
Fortunately though, just as the sun rises in the morning chasing
away the darkness, so does Araessi give way to the light. Only
those who have lost the light are truly vulnerable to Araessis
seduction.
Araessi is portrayed as beautiful women, with
flowing dark hair decorated with beaded gold. Very few statues
have been created of Araessi because most do not want to look
upon her image. But when they have been created, she is usually
beckoning those who live in the dark to her side. She wears a
black robe, as dark as night.
Shrines to Araessi are rare in the forest, and
those that do exist are usually hidden from view. Rumors abound
of a shrine deep within the Kilaral Woods, a place where the
light is absent permanently.
Araessi claims no time of her own but she has
been known to place her blessing on children of those who live
in darkness, binding the children before they are even born.
Often these children grow to be unkind and unmanageable in their
behaviors. It is not uncommon for shamans to condemn certain
criminals as blessed by Araessi based on their actions.
These people are often shunned by society and become outlaws.
On rare occasion such a person is able to shake the power of
the darkness and return to the light.
The festival to Araessi is very different from
the others and takes place in midwinter. This festival also takes
place in all settlements and in Tilitha as well. Araessis
festival consists of a quiet time of solitude and reflection.
Most of the rituals take place at night, around the bonfire,
lit on the shortest day of the year. It is believe that Araessis
powers of darkness are strongest on this night and if she can
manage to rest power from Kainna, she will rule the world in
darkness, without light until at least the next year. So the
fire is lit to keep the light burning. Tended all night long,
the fire is never allowed to extinguish.
Adralis:
The Lord of Death was created to give life a purpose. For just
as there is no light without darkness, there is no life without
death. Adralis brought death to humankind in order to make life
meaningful and worthwhile. He is not evil and does not enjoy
seeing people suffer, which is why he will often take those whom
cannot recover. While those who lose loved ones may consider
this cruelty, the Lord of Death thinks of it as compassion. Also,
Adralis exists so that life can renew itself. Adralis is deeply
aware of the balance between life and death, and imbues this
belief in his followers. He is the patron deity of warriors and
those who choose to put their life on the line. These people
know the value of life as well as the comfort of death and choose
to face their destiny head on. One should always pray to Adralis
for a swift journey for the spirits of the dead. Usually, the
funeral of dead is his ceremonies of worship, and he takes his
sacrifices from the battlefield.
Adralis is portrayed as a dark haired shrouded
man, his face rarely seen. His body is shadowed and stooped,
as if he is trying to hide. He wears a long hooded robe and carries
a wooden staff to lead the dead on their way. Shrines to Adralis
do exist in various places, although they are also usually shrouded.
A large shrine is present in Tilitha and is well attended. Those
that worship Adralis are not usually evil. Some are philosophers
who look for meaning in death. Others believe that death is necessary
for life and the balance of the forest. Usually, evil beings
that claim to be followers of Adralis are really under the influence
of other dark forces.
Adralis claims all children are his sooner or
later, as they all are destined to experience death. He therefore,
blesses no child until its time. Kainna gives Adralis the souls
of those who she feels are unworthy to live as spirits in the
forest after death and Lord Adralis is grateful for this gift.
Therefore, he leaves the living souls to the Mother.
A festival to Adralis is held in the period between
fall and winter, when the leaves are bare and the veil between
the living and the dead is stretched thin. It is during this
time that the spirits of the ancestors, of those who have gone
before, visit the living and walk among them for a brief time.
Clans create small ancestral shrines in their homes and in the
shrines of the settlements. They tell stories of their lost loved
ones and enjoy simple feasts with those that are still with them,
always setting a place for the visiting ancestors. At night,
dancers dress in frightening costumes and whirl through the darkness
around the bonfire. Children throw gifts at the dancers and then
later scrounge the ground for the small items and sweets. Araessi
is also acknowledged in the midwinter night festival when the
night is the longest and Araessis strength is the strongest.
Nydelik:
The Raiser of Mountains can move the earth like clay in his hands.
Unfortunately, he tends to uproot and destroy whatever vegetation
is in his path, which makes many Dalmite dislike him for doing
his duties. Nydelik can be found in the high places, and is the
patron god of those who take from the earth and make use of the
Adellions resources, which includes masons, builders, blacksmiths,
and miners. He also supplies fire, its energy from the bowels
of the earth. Therefore, Nydelik is feared to some respect by
the forest dwellers but he is also respected for the good he
can bring. He also derives enjoyment in mapmaking, and rewards
those who travel high into the peaks to worship him. Nydelik
delights in ceremonies in his honor, and often stones left in
the middle of such ceremonies are said to have magical properties
afterwards.
Nydelik is portrayed as a big mountain of a man
wearing a fur loincloth, with auburn hair and a large muscular
body. His statues show him raising his fist as if to smash it
down on anything in his path.
While Nydelik may sometimes be destructive, he
tries to make amends with small gifts of bright joy, such as
glittery jewels and metals. Therefore, shrines to Nydelik are
common in areas where miners exist. One of the most visited shrines
lies in the Cialith Mos. Here Dalmites ask Nydelik to spare the
rest of the forest the upheaval of the mountains and thank him
for his gifts. Some visit the shrine out of fear, especially
fear of earth tremors. Others visit his shrine out of admiration
for his courage to stand up to the Mistress of Darkness, bringing
good out of the dark earth.
Nydelik, claims the winter, taking it from Areassi
for his own and creates perpetual winter in the high places of
the world. He blesses the children born during this time, giving
them a strong hand for delicate jewelry making or a good eye
for finding the jewel among the rough stone. Taking place in
the late winter, Nydeliks festival is a simple celebration
of the earth and its power. In most settlements, this consists
of a day of renewing ones connection to the soil and the
rocks around them. But in Rakia, this celebration takes on new
meaning. Located in the only mountains of the forest, the Rakia
clan is very connected to Nydelik. During the cold winter months,
sometimes even blessed by Graem with snow and ice, the Rakians
celebrate Ndylik with gusto. They create huge tents piled with
heated rocks and then create steam by pouring water over these
rocks. This is a very popular attraction and draws people from
all over the forest. Copious amounts of food and drink are ingested
and the settlement fills with festive joy.
Naeria:
The Lady of the Sands is the roamer and wandering among the Dalmite
deities. She usually resides in her desert lands, far to the
south. But she enjoys traveling along the rivers and swimming
in the lakes, leaving behind ribbons of sand in her wake. She
is said to be the lover of Nydelik and he often gives her gifts
of gold and amber, which she sometimes leaves for others to find.
She is the patron saint of those, who like her, enjoy blowing
on the winds or winding along a waterway, including travelers,
wanderers and bards.
Typically, she shows her power in massive sandstorms,
and has been known to appear to people as a face in the sand.
Sometimes, she has been known to work with Nydelik, and between
them they can change almost any landscape. Among the gods, she
is one of the harshest to those who do not properly recognize
her. It is certainly very wise to pray to her both when entering
and leaving her domain. She rarely blesses those who follow her,
but isnt very nice to those who enrage her. Sacrifices
are rare but usually consist of anything green.
Naeria is portrayed as a beautiful woman, with
long sensuous dark hair. She is petite and agile and is shown
in statues as walking forward, draping clothing blowing behind
her.
Shrines exist in many towns, especially outside
the walls near the entrance, to welcome visitors and travelers.
The most famous shrine known to exist in the Dalmite forests
is one located south of Swawor, near the Bloodlands border. It
is said a strange traveler from the Great Desert to the south
escaped northward from fierce sandstorms and erected the shrine
to appease his god. Dalmites eager to keep Naeria out of the
forest have tended the shrine for the unpredictable goddess.
Naeria is not known to bless any children although
often those who travel extensively are said to hear whispers
of the sands which draw them away from the forest.
The Lady of the Sands festival is held in
the late summer, at the peak of the dry season. It is during
this time that the dust swirls in the fields and the rivers and
lakes fall, exposing the sand beneath. This simple festival is
held in every settlement to some extent, although it is especially
celebrated in Swawor. Here, the celebrants gather beneath shady
trees and drink cool beverages and eat a variety of summer foods.
Music, tales and traveling bards entertain the citizens of the
town and its guests.
Asurin:
Asurin is known as the Lore of Pain and Suffering. He is the
most hated and feared of all the Dalmite deities and for good
reason. It is through Asurin that all humans feel the pain of
childbirth, the agony of death at the hand of a sword, or fear
of the unknown or of the darkness. Like Araessi and Adralis,
Asurin was born to create balance in the world. Without pain,
there is no fear of death and there is no welcoming of death
either. Misfortune and despair only make us more willing to work
to avoid such things and give more meaning to what brings happiness
to our lives.
Kainna gives to Asurin those who give up on life
and choose to live in pain and suffering, and those who choose
to inflict pain and suffering on others. Asurin is merciless
with his own followers and they are among the most despicable
of human beings. It is believed they are deranged and driven
mad by the pain they choose to inflict on themselves through
Asurin and this pain can cause them to hurt and kill others.
Killing a follower of Asurin is only putting him out of his misery
and pain. Only in death does Kainna judge his followers with
compassion and mercy, for it is only then that they can shake
the true influence of Asurin.
A cult to Asurin is known to exist, although its
whereabouts are unknown and the members do not reveal who they
are. These people see Asurin as a master of torture, and they
believe he will teach them his techniques if they are loyal.
If captured by followers of Asurin, some speculate it is nearly
as bad as the pain of the god himself. Of course, this has never
been affirmed, because what remains of the victims is usually
a babbling mess, pain-stricken, and usually insane. These cult
members believe Asurin prefers his subjects to worship by sacrifice.
The more the victim screams, the more he rewards his followers.
Of course, often Asurins rewards arent
exactly pleasant to the mortal. This cult is not accepted by
most worshippers of Dal or by any religious order in the Forest.
Instead, the true meaning of Asurins existence has been
warped and changed to serve the desires of the men or women,
not of the gods.
Very few statues if any have been created with
Asurins image. A few small carved tokens do exist and they
portray him as a small thin man, covered in dark tattoos, his
face adorned with a nasty grimace.
Shrines to Asurin are never found and never revealed.
If a person accidentally stumbles upon a shrine, they will either
die or they will keep the secret to their grave in order to spare
their life.
Asurins claim to children is random and
usually those children are not born alive. He more often claims
adults, driving them insane. In fact, most Dalmites assume Asurin
has influenced a person who has lost his mind. Sometimes, a shaman
who chases out the demons can heal the person. Often though,
death is the only release for these people.
There are no official festivals to honor Asurin
within the Dalmite forest.
|