Settlements and Clans of the Gailmai
Woods - Telantha Tribe
Settlement of Crees
Creess is the home of the Telantha
tribal leader and her clan, the Ashtao. Several other clans
have also made the town their home but a woman from the Ashtao
has been the leader here for several generations. The town is
located on the Aira Cioda, a river, which flows south toward
the Bloodlands and is in the center of the tribe's territory.
Accessibility has also increased the trade status of the town,
making it one of the most important trade centers in the eastern
forests.
Practicing the art woodworking,
the inhabitants of Crees spend their time growing, logging and
replanting a variety of trees for the different items that can
be made from the wood. The Dalmites of this town also create
strong and sturdy boats. Canoes and small barges are among the
watercraft available here. All are light enough to be carried
to the water and back to their treetop homes. Hoisting them up
into the trees also provides extra cover from any attacks.
Creess is also known for its
extensive apple orchards, carefully tended and cultivated by
the Dalmite farmers.
While most of their trade is
with other Dalmite settlements, they do trade with the Bloodland inhabitants
also. Wood and other goods are carried down stream to the where
it is sold and transported to towns in the Bloodlands.
Crees is the largest town in
the Gailmai Woods. While its residences are nestled securely
among the tree branches and twisting vines, the market and shops
surround the heavy tree trunks. While a few Bloodland and Salan
traders enter the town, most traders are Dalmite and arrive with
ponies laden with goods.
Clans of Crees
Three clans coexist within
Crees, the Ashtao, the Shanti, and the Keden.
Crees is the home of the Ashtao
clan, the clan of the Telantha tribal leader. The Ashtao are
very proud of their heritage and trace it back to Telantha, the
daughter of Llecilia. Extremely religious, the Ashtao has provided
many well-trained and devoted shamans to the Dalmite nation.
Legends and stories of the Ashtao also tell of prophets, some
good and some misguided who left the Telantha to influence Tilitha
and the world.
While all professions are present
within the Ashtao, they particularly excel in those that center
on religious life, scholarly pursuits, and research. The warriors
of the Ashtao devote their lives to their patron deity and fight
with zealous fervor.
The Shanti clan members are
especially devoted to Elaen and a number of renowned Ledri have
been Shanti Telanthans. Elaen's followers also plant and take
trees for lumber, providing an important resource for trade.
Woodworkers and carvers also are prevalent in this clan.
This hardy band of Dalmites is well liked for their easygoing
natures and excellent work ethics.
Considered to be the best constructors
of canoes in the Dalmite forest, the Keden clan artfully creates
the lightweight crafts which are sold all over the forest. They
also create barges, which are used to carry goods down river
to trade with the Bloodland residents. Keden river guides are
the most skilled of the forest, handling their barges with expertise.
They have also developed into successful traders and merchants.
Rakia Clan and Settlement
Located in the Cialoth Mos,
an extension of low mountains that flow westward out of Sala,
the clan of Rakia has created a small but permanent settlement.
Fiercely independent, the Raki are rugged and strong willed.
They are very protective of their families and most live their
entire lives in Rakia, venturing out only to trade and to aid
in warfare when called by the clan leader. Raki are such fierce
warriors, that the Telanthan tribal leader has been heard to say
she requires two warriors from other clans to equal one of the
Rakia clans.
The people here have developed
the training of wolves as both hunters and as messengers. Dens
of wolves intermingle with the groves of trees that support the
settlement. The wolves are guardians of the forest floor below
the treetops of the Dalmite homes and are more like companions
then pets. A watchful protective presence surrounds Rakia.
Due to their isolation in the
foothills, the Raki have developed their own dialect of Dalmesh
language and a few unique traditions. They also contain the
largest population of those who worship Nydelik, the Raiser of
the Mountains.
Rakia is also home to Dalmite
miners, who split the rocks in the nearby mountains looking for
minerals. Blacksmiths then turn the metals into finished goods,
usually axes and other tools, which are traded throughout the
forests. Rakia blackmiths are also talented jewelry makers,
using the metals and gems mined from the surrounding areas.
Their beautiful copper and gold jewelry set with precious stones
is intricate and unique, and is sought after by Dalmites, Bloodland
residents and Salans alike.
Other Telantha clans
Other clans roaming the woods
of Gailmai are the Elora and the Randden Dalmites. Occasionally,
a more elusive clan will wander into Crees from deep within
the forest.
Settlements and Clans of the Mataril
Woods - Kisami Tribe
The City of Tilitha
The ancient birthplace of the
Dalmite culture, Tilitha is known for its beauty and mystery.
Surrounded by huge trees even more ancient than the city, this
"hidden mecca" as it is called by those fortunate enough
to see its splendor, is the political, cultural, and religious
center for the Dalmite Nation. It is the home of the Aenik clan,
the largest of the Dalmite clans and led by the leader of the
Dalmites, the Naiir al weh Teila.
Most Dalmites make at least
one trip during their lifetime to Tilitha, either to trade or
to attend one of the many religious festivals. The Elder Council
meets at least twice a year to hear any declarations of policy
or to air any concern and/or grievance they might have. Meetings
are held before the glade of the Sacred Tree, a holy place that
can be entered only by the Elders.
Legends tell of a tribe of people
who lived on the plains to the east entering the forest to escape
the wrath of the gods. Deep in the forest, they stumbled upon
an ancient city, its walls crumbling to dust. The people of
the tribe believed the city to be their sanctuary and using limestone
blocks from a nearby quarry, they restored the walls of the city.
Kainna blessed the tribe and took them under wing, reminding
them of the promise humans had given to her, to protect her children
as if they were their own. Eventually, this tribe mingled with
the people of the forest and gave rise to the modern Dalmites.
The ancient walls are still maintained by the clans of Tilitha.
The small quarry nearby is mined regularly and blocks are brought
to patch the walls or the buildings inside the city. The majority
of Dalmites living in Tilitha reside in treehouses set in the
boughs of majestic trees. But some of the old buildings remain
and are used for ceremonial purposes, government offices, and
meeting halls. This mix of stone carved with the mysterious
patterns of a lost civilization and the rich, lush green trees
and vegetation create a beautiful and wondrous environment.
Strange faces carved from the stone many generations ago peer
down from the walls. It is believed that the ancient gods still
inhabit the walls of the city and along with the gods of Dal,
protect its citizens from evil. Dal shamans sometimes claim
to have contact from the spirits of the Ancient Ones, who send
warnings and blessings to the people of Tilitha.
In the center of the city is
a huge courtyard, its floor covered with faded tiles, each skillfully
painted and carved. A massive tree has grown through the center
of the courtyard, its spreading branches reaching out to all
corners of the city. This tree is known as the Tree of Life
to the Dalmites, its roots reaching deep into the fertile soil
and its crown touching the spirit world of the sky. The roots
and soil represent birth and new beginnings while the spirit
world is the home of the dead, those that now wander the forest
freely without the constraints of the body.
Shaded by the huge tree, the
market place is the center of life in Tilitha and contains goods
from all over the forests, collected by the merchants of the
city. Skilled craftsmen flock to the city to learn from Masters
and perfect their craft. Artists, musicians, and poets are all
welcome in Tilitha. It is not unusual to hear music along the
street or see a crowd of children gathered around a master storyteller.
A museum, dedicated to Crydia, a former Teila who was devoted
to bringing culture to the Dalmites, is also located in the city
within one of the ancient buildings.
Healers of renowned skill congregate,
teaching each other ancient lore and new methods of curing illnesses
and injuries. A Hands of Mercy Hospital has been recently constructed
and is awaiting the first trainees who have been sent to Caeril
to learn their skill.
Since soon after the reign of
Crydia, one of the Tilitha's most enlightened Teila's, the city
gates of Tilitha have remained closed to outsiders. Only those
with special permission granted by Teila can enter the gates
and permission is rarely granted. Most outsiders trade in Nonar
and have goods brought to and from Tilitha by Dalmite traders.
Until recent times, very few outside traders would venture as
far as Nonar and most kept away from Tilitha and its magical
gods. Tales of the Curses of Tilitha keep many far from its
mysterious walls.
Clans of Tilitha
Several generations of Teilas
have been chosen from the Aenik clan, ever since Crydia was
placed in the position by the Council. The current Teila can
trace her ancestry back to Crydia who was her great grandmother.
Families within the Aenik tribe, as well as other tribes, claim
to be descendents of Llecilia through her daughter Kisami. The
Kaesi, Miri, Aerian, and Sevunna clans also reside in Tilitha.
Throughout the decades, the
power of leadership has often passed from one clan to the next.
All the Kisami clans claim to be descended from Llecilia through
Kisami. The Kaessi clan claims its families are descendents
of Leanni, the brave Teila who led the Dalmites in the War of
Nine Kings. The Miri clan claims a connection to Marila, the
charismatic girl who saved her people from a ruthless false prophet.
For the most part, the various Kisami clans support the Teila,
but they are often hovering in the wings in case the Teila dies
without an heir, waiting to push their own Gwea into a political
position.
All professions and all types
of people belong to each clan within Tiltha. Every clan contributes
warriors and shaman, and every clan has members who are servants
as well as scribes and advisors. However, each clan has maneuvered
for itself a niche within Tilitha. Within this niche, the clan
can rise to a position of power as a group and influence Tilitha
or possibly, even the Teila.
The Aenik is the clan currently
in the leadership position. Prior to Crydia's rise to leadership,
the Aenik were a rather quiet, scholarly clan, more interested
in interpreting the words of Dal or researching new healing methods
than leading a nation. But Crydia changed the clan and now
the Aenik are very political. Many members hold important positions
in the city, including leading the town, running a hospital,
and advising the Teila.
The Sevunna clan leads the
Elias Fros, loosely equivalent to a merchant or trading guild.
This important establishment was found many years ago, initially
to place some controls and rules in Tilitha to handle trade and
merchant issues. The group has since spread beyond the walls
of Tilitha and it is not uncommon to find members in other clans
and even other tribes. Elias Fros is very powerful and a member
is always assigned to advise Teila on market issues. While it
is possible for a merchant to exist in Tilitha without membership
in Elias Fros, the members of this guild often give breaks and
deals to other members. So it those who are members do have
an advantage. A large hall within Tilitha serves the group as
a meeting place.
The Miri are now considered
the scholars and artists of Tilitha and have established schools
for those who wish to learn. Crydia, who brought culture and
knowledge to Tilitha, trusted and supported a young Miri musician
who brought her much comfort and happiness. Through him, informal
schools were founded where young artists, musicians and scholars
could study and enrich their talents. Dalmites from all over
the forest come to Tilitha to train.
The Aerian clan is the most
humble of the Tilitha clans. They claim no birthrights from
leaders and do not typically vie for political positions, although
there have been exceptions. Aerians make up many of the fishermen,
miners, blacksmiths, craftsmen, and servants of Tilitha. Some
are ambitious and become merchants and traders, others are artistic,
but the bulk of the Aerians make up the important positions,
which keep Tilitha alive and viable.
Among the Kaesi, honor in war
is a tribute to their ancestor, Leanni. Bold, outspoken and
ambitious, officers of the Tilitha army are often from the Kaesi
clan. Every Kaesi family prides themselves on offering one
daughter or son to the army or to serve with the Ledri. A member
of the Kaesi clan usually leads Tilitha's guards. They are
fiercely loyal to Tilitha and to the Dalmite Nation, willing
to fight to the end for their people and for the forests. The
Kaesi also provide many craftsmen, merchants and traders to the
city and occasionally, even bards and scribes.
Nonar Clan and Settlement
Located on the Aira Uril which flows into the Yae Brin, an estuary along the northern sea, the Nonar settlement has established itself in an important location within the Mataril Woods. Lying directly along waterways that lead to Tilitha, the clan of this settlement are instrumental in moving goods into the capital city from throughout the Dalmite world. Boats laden with goods travel down the river and across the Yae Brin, returning with goods from the capital. From there, traders take the precious Tilitha items to other Dalmite settlements. Because of this trade, Nonar is quite prosperous and their merchants are well respected. Close to Tilitha, the people of Nonar interact often with the capital city, trading items, attending festivals, and bringing items from far away places to the people.
Nonar people are merchants, traders, fishermen, boaters, ferrymen and women, miners for precious amber, and various other professions that make this clan prosperous. Outgoing and confident, the Nonari often sends their young women to Tilitha to be trained in the ways of politics.
A small boatyard has flourished along the shore of the Aira Uril and some courageous Nonari’s have even traveled out to sea in their inventive canoes. Although dangerous, the young people of the clan love to challenge each other to build faster and more stable water craft and move their races beyond the calm bay waters to that of the sea itself.
Amber, a very valuable stone among the Dalmites, can be found along the shores of the Yae Brin and trade of this precious gem has increased the wealth of the clan.
One of the unique crafts of the Nonar people is the creation of items from the reeds, which grow along the shoreline. Careful nurturing have enabled products to be made by just simply harvesting the correct size and shape. Music pipes, blowguns, even windchimes are crafted from these reeds. As a result, all Dalmites here have a windchime outside their door. Walking among the town one could say that the trees were talking with music when the wind blows.
Other Kisami clans
Within the great expanses of
the Mataril Woods, several other clans roam, including the Inga
and Eengu Dalmites.
Settlements and Clans of the Tiaril
Woods - Celinde Tribe
Settlement of Lerves
The settlement of Lerves is
located on the shores of the Airee Poyan, a large lake surrounded
by dense forest. Home of the Sinithiel clan, the leaders of
the Celinde tribe, Lerves is the only true town in the Tiaral
Woods. A few other smaller clans have also made a home here,
some of them offshoots of the Sinithiel.
Amber, known as the Tears of
Kainna, is found along the Aira Poyan. Valuable among the Dalmites,
the amber is traded for many sorts of items. Because of this,
Lerves has become the trading center among the Celinde clans.
Since Celinde clans rarely venture outside of the forests,
Lerves bustles with trade during much of the year. Only the
rainy season, which occurs every winter, keeps traders home.
Besides trade and mining, the
clans of Lerves also contain some of the best and most respected
herbalists, people who collect and identify herbs. Many of these
herbalists also trade for herbs from all over the world, often
traveling long distances to gather various ingredients. Healers
are also well known in Lerves although not as skilled as those
in Tilitha. It is not uncommon for healers to spend time learning
in Tilitha before they master their skills.
The largest bounty of this area
is the abundant fish in the lake, which provides food for the
town and food for trade.. Light wooden boats are poled out onto
the lake, where huge nets are dropped. These intricate nets
were once made exclusively from wood fibers and vines, but in
recent times, are more often than not made from textiles imported
from outside sources. Because these nets are expensive, only
the powerful families become successful fishermen but they share
their bounty with the others. Blessed by Graem, the Lerves Dalmites
concoct delicious seafood recipes, some of them discovered and
passed on to Tilitha where they have become favorites.
Clans of Lerves
There are three main clans
located in Lerves, including the Sinithiel, the Amode, and the
Leis.
Sinithiel is the clan of the
Celinde tribal leader, who is descended directly from Celinde and
then to Llecilia through Kisami. Unlike Tilitha, the clans
in the tribal capitals are not as distinct. Ashia, the leader
of the Dalmites ordered the Sinithiel clan, to form a new tribe
in the west. All the current Kisami clans located in this region, including the Sinithiel
were now Celinde. The Sinithiel named their settlement Lerves
as other clans joined them or formed offshoots of the growing
Sinithiel clan.
The Sinithiel are less reclusive
than most Celinde clans due to their political position within
the tribe. Most Sinithiel are leaders or scribes, but some also
have taken positions as traders or merchants within the small
settlement.
The Amode clan, which branched off from the Sinithiel, controls
the amber mining near the town. Small groups of miners often
set up camps along the river and then transport the amber back
to the Lerves. Traders and merchants also often come from the
Amode, as family members sell the items found by the miners.
The Leis clan was once a very
small clan of herbalists and healers who moved around the forest
in search of rare plants. They eventually settled in Lerves,
finding a safe haven where they could continue their research
into plants and healing. Today, members of the Leis clan function
in various capacities within the town, but the best healers and
herbalists are still Leis.
Uflera Clan and Settlement
Located on the high on the Cava
Fer and along the headwaters of the Aira Hasa, lies the settlement of the Ulfera clan. Due to the proximity
to the the Bloodlands border, the people of Ulfera are less reclusive
than other Celinde clans. Disdainful of outsiders, as all Celinde
are apt to be, the Dalmites of this settlement are more than
ready to offer their services for a bit of amber or other precious
items, which are then used to aid their clan.
Ulfera is the original home
of the Ledri al weh Seit, which began as a border patrol many
generations ago. Formed to protect the forests from poachers,
the Ledri have grown in power, now covering the entire forest.
A training camp located near Ulfera is still one of the most
respected among many such camps. The people of Ulfera consider
themselves to be closer to Elaen than most Dalmites. They are
fiercely protective of their forest borders and have been known
to shoot first and ask questions later. Most Bloodlanders avoid
Ulfera unless they need the services of one of the sullen Dalmites.
The people of Uflera consider
themselves the scouts of the Dalmites. Close to the open plains
of the Bloodlands, they have worked to perfect the art of tracking,
down to the bending of a leaf. Outsiders often hire them to track
down criminals or to guide them through the forests. It is very
uncommon to see an outside trader traversing the forest without
a Dalmite guide, most of them from Ulfera. Traders and merchants
from Caeril who wish to penetrate the unknown western Dalmite
forest often pay the Dalmite guides in Ulfera for their services.
Usually, a Ulferi guide is known for their silence and lack of
social skills just as much as their prowess in the forest. Disdainful
of outsiders, the Ulfera nevertheless have found a way to make
them useful.
Herbalist among the Ulfera are
some of the most skilled in the forest and have found a way to
make one of the deadliest of poisons. Also, for a delaying tactic,
they have developed sleep powers and potions.
The Ulfera Dalmites are also
some of the finest crafters of bows and other weapons among the
Dalmites. They carefully tend the nearby trees, using wood from
the cherished Choakai tree to create especially strong and straight
bows and arrows. The wood is treated with a specially prepared
solution created from the Choakai sap and is then fired and baked.
The resulting surface is strong and flexible, and very valuable.
Other Celinde clans
The independent Dalmites of
the Celinde also include several other clans. The two most often
see are the Cavaye and Sayasdenechi. However, more elusive clans
also exist within the forest.
Settlements of the Kilaral Woods - Aerthilye Tribe
Settlement of Swawor
The settlement of Swawor is
the home of the leaders of the Aerthilye Tribe, members of the
Alafi clan. Until recently, the clan had occupied a settlement
along the Aira Alafien, but war with the Tarians pushed them
out of their settlement. The moved southeast, combining forces
with the Swani clan. The small tribe welcomed the Aerthilye
tribal leader and her people and the small settlement was renamed
Swawor, which means the Haven.
Located near the borders of
the Bloodlands and the Sakoian desert, Swawor grew quickly and
has recently become important to the commerce within the forests.
For many years, the Swani clan's small trading post had served
the Dalmite Nation by passing goods from the east to the war
beleaguered west. More recently, Swawor has opened up to commerce
with other nations and introduced the reclusive Dalmites to more
trading opportunities. Reflecting the independence of the Aerthilye
Dalmites, the town attracts rougher and more rugged individuals
than many Dalmite settlements.
Clans of Swawor
The Alafi and the Swani are
the two largest and most prosperous tribes within the settlement
of Swawor.
The Alafi are a clan of very
skilled warriors and scouts. Frequent battles along the border
with the Tarans and later, the Tarians, have honed the proficiency
of the warriors with their specially crafted bows and daggers.
The aggressiveness of this clan may be one reason they have
held the leadership position within the tribe for so long.
The Swani are hardy traders,
their settlement close to the borders with the Bloodlands and
not far from the Sakoians. It is said that one should beware
of haggling with a Swani merchant because he always seems to
get the better deal in the end. The addition of the Aerthilye
tribal leader and her clan to their settlement brought even more
trade and commerce. Swawor became the outpost of the west and
an important center for goods moving from the east to the war-torn
west.
While the two clans get along
quite well, the Alafi consider the Swani as simple people, members
of a small trading clan. The Swani are somewhat awed by the
skills of the Alafi, some of them unknown to the Swani before
the merger. A few Swani are resentful toward the Alafi for their
seemingly arrogant behavior and their intrusion into the small
clan.
Beyudu Clan and Settlement
Nestled along the Aira Lillrian,
the Beyudu clan barely escaped Rakzhan's troops. Only their
small size and relative isolation saved them. Numerous clans
from the Duissa tribe have fled to Beyudu making it a refugee camp
of sorts. In fact, the Duissa tribe members far outnumber the
Beyudi who were a very small and quiet clan before the battle.
Rather than resent the intrusion,
the Beyudi, whose chief has marital ties to a Duissa tribe, welcomed
the Duissa, even bonding some of the sons and widowers into
the clan. Like most Aerthilye who escaped decimation,
the Gwea feels that a larger number of Dalmites will help keep
back the Tarians when they enter the forests again. For the
time being, the Beyudi shelter the Duissa clans who have come
to them for help. Many other Duissa remain along the Tarian
border within the Aerthilye lands, but they have not established
permanent settlements.
Blessed by Elaen, the area surrounding
the Beyudu clan's small settlement is abundant in game. The
people of Beyudu became very creative in setting traps. They
are also very good tanners and furriers of the pelts. No part
of the animal is wasted. Though not all the meat is roasted for
eating, mixing it with certain saps and herbs have created a
rather sustaining and tasty travel ration called Felimin. Foraged
foods from the forest floor along with the dried or fresh meat
supply plenty of food to the Beyudi and their guests.
They are famous for the fungi and moss that grows in prolific
abundance on and at the foot of the trees that hold up their
homes. This moss and fungi is brewed into a fermented drink
that is very intoxicating and flavorful. Fiercely devoted to
Adondra, razing their "crops" will bring down a terrible
wrath in which no mercy will be given.
To protect the settlement, an
elaborate system of traps has been set in the surrounding forests
and often can catch men as well as animals. A person visiting
the Beyudu Dalmites will definitely need a guide to avoid the
maze of traps they have erected to keep their people safe.
Other Aerthilye Clans
The feisty and self-reliant
Anosgar clan is often encountered in the depths of the Kilaral
Woods. Other clans also exist but are less welcoming to strangers,
especially since the war with the Tarians and usually stay hidden
in the trees.
Venar Woods
The Dalmites settlements that
once existed in the Venar Woods were destroyed by the Tarians.
Remnants of several clans managed to escape across the Arallen
into Kilaral Woods and join the Aerthilye. These clans swear
vengeance for the deaths of their families and fellow tribe members.
A few clans remain in small isolated groups within Venar, roaming
the forest and hiding deep within the woods.
Ilurhirrum Clan
The Iluhirrum tribe contains
the family of the tribal leader. Strong in body and mind, the Iluhirrum
have led the tribe for many generations. The current Namril Gwea
became the leader when every one of her family was killed by
the Tarians. She managed to flee to the east with a small group
and join with Teila. Returning to their nomadic roots, the Iluhirrum
roam the woods of Venar and occasionally cross into the Kilaral
Woods for supplies or to meet with members of other clans or
tribes.
Prior to the war, the Iluhirrum
were a relatively quiet, yet influential clan among the Dalmites.
Religion and tradition is important to the Duissa and their leader
often sided with the Telantha Tribe on council matters. Claiming
to be descended from Llecilia through her daughter Duissa, the
clan takes its 'royalty' seriously. Other than short periods
of time in history, the clan has managed to hold on to the leadership
role for many years, longer than the clans of other tribes.
This has given much stability to the tribe and has given the clan
a great deal of clout with the Teila as well.
Skilled at reaping the rewards
of the forest, the Iluhirrum tended fruitful orchards, fished
the nearby rivers, and traded extensively with the Tarans. While
the relationship was usually strained, a few of the Taran clans
actually had friendly relationships with the Dalmites prior to
Rahkzan's reign. Most of these clans have since abandoned their
Dalmite friends out of fear of repercussions from their dictator.
The Duissa are one of the only
remaining tribes that still follow the tradition of physical challenges
to the clan leadership. However, since a member of the Iluhirrum
won the honor several generations ago, there has not been a successful
challenge from outside the clan.
Other Duissa Clans
Members of other clans, including
the Choissa and the Kediwen, fled from Venar and joined with
the Beyadu clan in the Kilaral Woods. Remnants of a number
of other clans still wander the Venar woods, usually staying
out of sight.