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  Information: Laws

 

Law, Government and Military 

The Dalmite people are led by the Naiir al weh Teila, or the Spirit of the Forest.  Although born with a birth name, when a woman ascends to this position, her name is changed to Teila and she holds that name until she dies or until she hands her title to her daughter.  If the Teila dies without an heir or the heir is unable to lead, the Council will choose the next Teila.  Although in the past, the leader could be challenged for her position, this is very rare today. If a challenger does come forth, he or she usually disappears prior to the battle or strange illnesses said to be brought on by Kainna herself causes the challenger to withdraw.  All Teila’s are said to be descendents of Llecilia, the earliest known leader of the Dalmites.

The Elder Council is made up of Teila and the Four Daughters of Teila, or the four clan leaders.  Also included in the Council are the Naiir al Dal, the Cae Gwea.  Often, other trusted advisors are asked to sit in on Council meetings although they do not have voting rights.  Teila makes all final decisions, however, in recent times, it is unusual for her to go against the wishes of the Council.  It is her desire to keep the Nation united and to protect the Dalmite people from extinction. The support of the other Clan leaders is essential.  The Council sets policy for the Nation and settles disputes between clans.  Disputes that cannot be settled by the clan councils are often brought before the Elder Council for resolution.  Any violations of policy that affect other nations are a matter for the Elder Council.  The Council meets at least twice a year in Tilitha although not all the clan leaders can be present at every meeting due to distance.

Each clan consists of approximately 10 tribes although some have more or less.  The Namril Gwea presides over a Clan Council, which consists of the tribal leaders of her clan.  This council settles local disputes, organized trade within their territory, and handles punishment for tribes who violate the Elder Council Policy.  If the clan councils do not deal effectively with renegade tribes within their territory who violate nation-wide policy, the Elder Clan will step in.  Within the clan, the Namril Gwea and her clan council set policy and laws that do not fall under the jurisdiction of the Elder Council.

Tribes usually consist of several family units and are led by a Gwea, or tribal chief.  The Gwea first deals with all internal matters within the tribe.  Those between tribes or those not resolved by the Gwea can be brought before the clan council.    The Gwea sets all tribal laws and policy not covered by the Clan council or the Elder Council.

Each tribe has its own warriors and these warriors are pledged to the clan during times of strife.  In turn, clans pledge their warriors to Teila and the Dalmite Nation.  While the individual Cae Gwea or war chief retain control their individual unit, the Cae Gwea of Tilitha coordinates the united clans during times of war.

Renegade tribes have been common throughout most of Dalmite history.  These tribes have for some reason severed their relationship with Tilitha and do not follow a clan leader.  Most of these tribes live peaceful existences deep within the woods.  A few cause trouble, raiding towns and settlements and going against the policies of the Council.  These tribes are often dealt with harshly by Teila and the Elder

 

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The Clans 

Led by the Naiir al weh Teila, the Spirit of the Forest, four individual clans occupy the forests of Adellion.  These clans are referred to as the Daughters of Teila and were named for the daughters of Llecilia, an early and influential leader of the Dalmites.  

Each clan occupies different territories within the entire range of the Dalmite Nation.  Due to their locations and distance from Tilitha, each clan has its own individual personality and has developed its own customs and traditions in addition to the ones retained from the culture as a whole. 

Renegade tribes, which refuse to pledge to any clan or to Tilitha, do exist within the forests.  Many of these tribes arose out of conflicts with policy set in Tilitha.  Some contain outlaws and cult members who emerge from their hiding places in the forests only to cause trouble and have gathered others.  Other independent tribes remain peaceful, living in remote areas of the forests.  Renegade tribes are usually ignored unless they violate the policies of the Nation and then they are dealt with harshly by Teila and the Council.

 

Kisami Clan 

The clan leader of the Kisami clan is also Teila, the leader of the Dalmites.  The clan leaders reside in Tilitha within the Aenik Tribe and other tribes wander and settle the forests of Mataril Woods and Tiaral Woods.  Far from the war torn regions of the south, these tribes tend to live peaceful lives, trade with each other and more recently with the Salan settlements, and are devoted to Teila and the Dalmite Nation.  Throughout history, the Kisami clan has been relatively cohesive, gathering in Tilitha frequently.

 

Telantha Clan

Occupying the far north territory located within the Gailmai Woods, the Telantha clan is deeply religious.  They have always cherished their shamans who have risen to great power within the Dalmite society.  Isolated from much of the conflict to the south, the Telantha clan has developed unique and valuable skills and has flourished in their peaceful forests.  Trade is important among the Telantha tribes and they have recently opened up trade with the Salans.  They have maintained most of the traditional Dalmite rituals and ceremonies and have added beautiful songs and stories to the lore.

 

Aerthilye Clan 

Located within the Bloodland regions and occupying the Kilaral Woods, the tribes of the Aerthilye Clan are much different from those further north.  The Bloodlands are a lawless land and are occupied by people of many cultures.  Although the Bloodlands are considered neutral, there are frequent skirmishes between the various factions, including the Tarians whose border lies to the south.  The tribes here are more militaristic than those to the north and due to their exposure to other people, cultures, and religions, they have lost many of the traditions and customs of the Dalmites.  Some of the Bloodland tribes consider the northern Dalmites to be antiquated, resistant to change, and too cautious.  A movement exists among the more vocal tribes within the clan to fight for lands the Dalmites can call their own. 

Since the most recent conflict with the Tarians, the Aerthilye clan has been very outspoken about ridding the southern forests of Tarians.  They have pledged their support to the southern clans and have gathered their warriors to assist them if needed.

 

Duissa Clan 

Almost decimated by the recent Tarian war, the Duissa clan struggles to regain its presence in the Venar Woods.  Their towns, settlements and outposts were razed and due to the Tarian military presence in the forests, they have been unable to rebuild.  Instead they have become entirely nomadic, traveling under the cover of the deep forests, hiding from the Tarians and planning their next move.  Frequent raids by the enemy and a deep prejudice against the Tarians which stems back several generations have made the tribes of this area very warlike.  In spite of their tenuous existence, they are deeply religious.  Teila’s assistance during the recent battle has cemented their relationship with Tilitha and they have renewed their pledge to the Dalmite Nation.

 

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Trade and Commerce 

Many years ago, when the tribes began to become less nomadic and create more permanent settlements and outposts, they also began to produce surplus goods for trade among their fellow Dalmites.  Trading routes were established between the outposts linking the northern tribes with the tribes of the far south.  The outposts of what are now known as the Bloodlands became the trading center of the Dalmite Nation.

Various wars in the south have kept trade there from gaining the foothold it has in the other regions.  However, during the reign of Fiandra as the clan leader of the Duissa, trade flourished.  The recent war with Tariana has destroyed the southern outposts and settlements and forced the clan to return to its nomadic roots.

Swawor, in the Bloodlands has become the most important trading center outside of Tilitha.  Located in a neutral region and near Caeril, Swawor has gradually come to reflect the independent, non-traditional ways of the Aerthilye Clan. Traders of other cultures are welcomed into Swawor more than any other Dalmite settlement.  Although a rugged and unrefined trading post, Swawor has become especially important to the southern Dalmites who travel there regularly to obtain goods unavailable in the south.

Many of the regions and settlements in the forests have developed crafts and skills that have provided a way of life for the local Dalmites and have also become valuable for trading.  In the far north, canoes are crafted from trees, horses are bred to be sure-footed in the forests, and rich resources of clay are used to create beautiful pottery.  In the Mataril Woods, hardened wood products are created along with horticultural wonders, which thrive in the rich soil.  Trained animals along with the furs, feathers, and hides from forest creatures are traded in some of the forest communities nearby and in the Tiaril Woods.   

Gradually, trade is opening up within the northern regions to the Salan towns, which lie along the borders of the forests. Salans value the finely crafted wood products, healing potions and salves, elaborate pottery creations, and rich dyes and textiles created in some Dalmite settlements.   

 

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